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Update: Just a few details

If you find anything cool about the updates put in place today, it might be automatic correcting of mistyped resource names. Sometimes when a resource has already been entered, and someone else goes to enter the same resource, they might type it in with 1 character off or so, and it gets listed as a new resource. When entering resources on the Add Resources page, it will now check after you select the type to see if the resource you are entering has a similar name to any other current resources of the same type and prompt you if it finds one. If you click ok when it finds one, it will automatically correct the name and enter the stats if available.

A few other tweaks on this update are:

  • Put in a fix when adding new resources to prevent stats that are not correct for the type selected to get entered
  • Removed ∅ symbol from non-applicable resource stats on the resource list.
  • Fixed ability to edit resource stats from the individual resource page.
  • Added schematic - Mind Disease Delivery Unit - C

Categories: fixes
Date: 2010-06-20 06:21:25, 14 years and 8 days ago

Update: Resource List Collapsing and More

Rontos, Eopies, and Banthas are likely going extinct as everyone scours Tatooine harvesting this stuff. If you can take a break from harvesting Herbivore meat for a little bit, you might want to check out a couple new features available here today.

  • Added option to collapse top level categories of resources on the Resource List. (Your view must be set to "By Type" to see the arrows on the right side that let you collapse the section.)
  • Added text next to the inner groups on the resource list indicating what resource types within that group are currently unavailable or not reported. This should be handy to easily see what organics need to be surveyed or to quickly see what inorganics are not in spawn right now.
  • Added option when viewing a schematic to exclude a group of qualities when determining the best resources. Just un-check the box next to group title, and the resource lists will refresh.
  • Improved the way the algorithm determines best resources for a profession or crafting group. Resources that did not have all the stats utilized by the group were getting too much weight and being driven to the top.
Till next time!
Categories: features
Date: 2010-06-05 06:21:30, 14 years and 23 days ago